We have a diverse set of HoopIdeas in this week's Five for Friday, including a gem mined from a March 1958 issue of Sports Illustrated. But though the topics vary, all the HoopIdeas featured this week have a common goal: to speed the game up and make it more free-flowing.
Be sure to send us your own HoopIdeas using the ways detailed below!
TWEAK INTENTIONAL FOUL RULES
Intentional off-the-ball bonus fouls are penalized by two free throws to be shot by a player chosen by the shooting team that is on the floor at the time of the foul. Any player with the ball in his hands is at risk to be fouled and sent to the free throw line. But hugging a bad free throw shooter at half court is bush league and should be dealt with by the rulebook. -- Andrew M. Grimsrud
1958 HOOPIDEA: BASKETBALL PENALTY BOX
Seeking to curb what he called "a long parade back and forth between one free-throw line and the other," Colorado State University AD Fritz Brennecke convinced CSU's head coach, John Bunn, to try playing with a penalty box instead. Read the full story at Sports Illustrated (via Ron Bronson)
OVERTIME PERIOD IS FIRST TO 11
Turn off the game clock, but leave on the 24-second shot clock. Each team gets two timeouts. On all non-shooting fouls, the team that is fouled gets the option of shooting free throws or inbounding the ball (to prevent hack-a-thons).
With this format, the object of overtime is to maximize each possession, as either team can win in as little as four trips up the court. Imagine the tension every posession, as a bevy of strategic questions come into play.
Do you go for three early in O.T. to build momentum? With no clock, when does it make sense to use your timeouts? Imagine if you are a point guard bringing the ball up with your team down 10-8. Do you play it safe and go for two or pull up for a game-winning 3? -- Tolu Thomas on Google +
STRICTER DELAY OF GAME RULES
NO CHARGES WITHOUT THE BALL
A player can only take a charge if the attacking player has not yet released the ball (on a shot or pass). These tweaks would promote more active defenses rather than mastering a technique that attempts to cheaply take advantage of a rule that is in place for safety. A defender should not be rewarded for placing himself under an attacking player in the air who is pulling up for a floater to avoid contact. The defender does not impact the shot while at the same time creates an unsafe and avoidable scenario. -- Mark Bernard Reis
JOIN THE CONVERSATION
You can give us your ideas and talk with us and other fans in the following places:
Google+: Go to our HoopIdea Google+ page and discuss
TrueHoop: Read our HoopIdea posts here and contribute on the conversation page
Email us at firstname.lastname@example.org
And for the truly ambitious: Shoot a short video of yourself explaining your HoopIdea, upload it to YouTube and share the link with us on Twitter or Google+.