Advanced Stats

season
1996-97
1997-98
1998-99
1999-00
2000-01
2001-02
2002-03
2003-04
2004-05
2005-06
2006-07
2007-08
2008-09
2009-10
2010-11
2011-12
2011-12
2012-13
2012-13
2013-14
P/40R/40A/40TS%ASTTOUSGREBRPERwinPercentWARP
13.44.25.249.123.614.10.00.00.00--
10.84.47.653.337.113.30.00.00.00--
10.53.27.049.734.513.50.00.00.00--
10.93.24.844.925.89.00.00.00.00--
12.93.34.953.426.38.80.00.00.00--
15.93.03.755.018.96.50.00.00.00--
12.23.44.252.024.47.714.34.812.10--
13.13.44.245.120.68.717.34.911.53--
15.83.95.451.923.610.118.95.313.42--
16.83.35.453.623.110.219.34.514.87--
14.42.64.851.022.810.017.94.011.42--
17.03.04.355.620.17.617.74.213.71--
13.33.14.354.624.26.714.44.412.15--
11.03.13.649.922.58.713.74.39.29--
9.72.63.948.625.88.112.73.78.94--
9.23.35.247.930.612.513.54.58.79--
9.62.92.842.917.89.513.54.55.91--
13.42.65.451.325.014.517.73.68.71--
11.32.51.847.812.39.217.73.67.02--
11.93.43.354.221.08.813.24.810.09--
Data provided by Elias Sports Bureau

Glossary

  • A/40:Assists Per 40 Minutes.
  • AST:The percentage of a team's possessions that ends in an assist. Assist Ratio = (Assists x 100) divided by [(FGA + (FTA x 0.44) + Assists + Turnovers].
  • P/40:Points Per 40 Minutes.
  • PER:A numerical value for each of a player's accomplishments per-minute and is pace-adjusted for the team they play on. The league average in PER to 15.00 every season.
  • R/40:Rebounds Per 40 Minutes.
  • REBR:The percentage of missed shots that a team rebounds. Rebound Rate = (Rebounds x Team Minutes) divided by [Player Minutes x (Team Rebounds + Opponent Rebounds)]
  • TO:The percentage of a team's possessions that end in a turnover. Turnover Ratio = (Turnover x 100) divided by [(FGA + (FTA x 0.44) + Assists + Turnovers].
  • TS%:What a team's shooting percentage would be if we accounted for free throws and 3-pointers. True Shooting Percentage = (Total points x 50) divided by [(FGA + (FTA x 0.44)].
  • USG:the number of possessions a player uses per 40 minutes. Usage Rate = {[FGA + (FT Att. x 0.44) + (Ast x 0.33) + TO] x 40 x League Pace} divided by (Minutes x Team Pace)
  • WARP:WARP
  • winPercent:winPercent