Advanced Stats

season
1982
1983
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1993-94
1993-94
1994-95
1995-96
1996-97
1997-98
1998-99
P/40R/40A/40TS%ASTTOUSGREBRPERwinPercentWARP
15.910.53.653.216.216.70.00.00.00--
18.111.52.552.510.615.40.00.00.00--
15.111.04.051.617.220.30.00.00.00--
16.412.22.659.213.017.00.00.00.00--
14.710.62.858.015.017.30.00.00.00--
15.910.61.958.510.614.10.00.00.00--
16.79.82.260.711.913.30.00.00.00--
20.812.22.064.09.313.60.00.00.00--
20.210.42.261.810.015.30.00.00.00--
18.511.52.061.710.512.40.00.00.00--
15.69.61.858.710.411.20.00.00.00--
13.29.31.949.710.813.00.00.00.00--
11.58.92.849.816.713.90.00.00.00--
10.810.22.442.513.515.20.00.00.00--
8.57.80.944.06.718.70.00.00.00--
14.710.14.354.420.614.80.00.00.00--
10.18.90.944.26.215.70.00.00.00--
9.99.31.046.57.614.70.00.00.00--
12.87.61.448.08.311.50.00.00.00--
7.83.91.143.19.018.00.00.00.00--
Data provided by Elias Sports Bureau

Glossary

  • A/40:Assists Per 40 Minutes.
  • AST:The percentage of a team's possessions that ends in an assist. Assist Ratio = (Assists x 100) divided by [(FGA + (FTA x 0.44) + Assists + Turnovers].
  • P/40:Points Per 40 Minutes.
  • PER:A numerical value for each of a player's accomplishments per-minute and is pace-adjusted for the team they play on. The league average in PER to 15.00 every season.
  • R/40:Rebounds Per 40 Minutes.
  • REBR:The percentage of missed shots that a team rebounds. Rebound Rate = (Rebounds x Team Minutes) divided by [Player Minutes x (Team Rebounds + Opponent Rebounds)]
  • TO:The percentage of a team's possessions that end in a turnover. Turnover Ratio = (Turnover x 100) divided by [(FGA + (FTA x 0.44) + Assists + Turnovers].
  • TS%:What a team's shooting percentage would be if we accounted for free throws and 3-pointers. True Shooting Percentage = (Total points x 50) divided by [(FGA + (FTA x 0.44)].
  • USG:the number of possessions a player uses per 40 minutes. Usage Rate = {[FGA + (FT Att. x 0.44) + (Ast x 0.33) + TO] x 40 x League Pace} divided by (Minutes x Team Pace)
  • WARP:WARP
  • winPercent:winPercent